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Slage
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July 2005 - Present
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Java-Based Dynamic Definition Framework
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Team Size: 6
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Introduces dynamically-defined data types using PostgreSQL for data definition
Provides automatic marshalling of data to and from PostgreSQL and XML
Provides dynamic method declaration using small "handler" classes
Implements SOAP-style client-server messaging system backed in SQL and XML
Scales easily using Erlang-style concurrency
Allows for multiple client types to interact in the same program instance
Provides support for high-level game modules like guilds and achievements
Includes secure object transaction system with trading, auctions, and store
Supports full localization of all client-visible text
Expands BBCode to provide markup to describe objects in user communications
Provides community support package, including chat, forums, IM, and buddy list
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Chron X 2
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May 2007 - Present
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Online Collectible Card Game
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Team Size: 3
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Uses Darkened Sky's Slage Framework to implement engine
Re-imagines the world's first online collectible card game
Provides over 1,200 unique cards for users to experiment with
Includes numerous world maps for clients to interact on
Administers tournaments automatically using built-in ranking engine
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